/***************************************************************************
 *   oboe.controllers.Node2DController                                     *
 *   Copyright (C) 2011 by Felipe Manga                                    *
 *   lufeboma@gmail.com                                                    *
 *                                                                         *
 *   Permission is hereby granted, free of charge, to any person obtaining *
 *   a copy of this software and associated documentation files (the       *
 *   "Software"), to deal in the Software without restriction, including   *
 *   without limitation the rights to use, copy, modify, merge, publish,   *
 *   distribute, sublicense, and/or sell copies of the Software, and to    *
 *   permit persons to whom the Software is furnished to do so, subject to *
 *   the following conditions:                                             *
 *                                                                         *
 *   The above copyright notice and this permission notice shall be        *
 *   included in all copies or substantial portions of the Software.       *
 *                                                                         *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR     *
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, *
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR *
 *   OTHER DEALINGS IN THE SOFTWARE.                                       *
 ***************************************************************************/

package oboe.controllers
{
	import flash.display.DisplayObject;
	
	import oboe.core.RenderSettings;
	import oboe.math.Mesh2D;
	import oboe.math.Number3D;
	
	public class Node2DController extends NodeController
	{
		public function Node2DController( asset:DisplayObject )
		{
			super( null, asset );
		}
		
		private static const tmp:Number3D = new Number3D(0,0,0);
		protected override function render():void
		{
			switch( renderSettings.projection )
			{
				case RenderSettings.PROJECT_PARALLEL:
					renderSettings.containerShiftOut.set( renderSettings.position.x-SceneController._camera_position.x, -renderSettings.position.y+SceneController._camera_position.y );
					break;
				case RenderSettings.PROJECT_ISOMETRIC:
					tmp.copy3( renderSettings.position ).sub3( SceneController._camera_position );
					renderSettings.containerShiftOut.set( -tmp.x+tmp.z, -tmp.y+(tmp.x+tmp.z)*0.5 );
					break;
				case RenderSettings.PROJECT_PERSPECTIVE:
					renderSettings.containerShiftOut.set( 0, 0 );
					break;
			}
			
			renderSettings.containerShiftOut.add2( renderSettings.containerShiftIn );
			target.x = renderSettings.containerShiftOut.x;
			target.y = renderSettings.containerShiftOut.y;
		}
	}
}